Part 14: The Immaculates Temple - Divinity: Original Sin Guide - IGN (2024)

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In eastern Luculla, head northwest from the Immaculate Village. Stay along the road until you see a stone bridge, as you see above.

The bridge and the bridges connected to it are thoroughly trapped. Even with high Perception, it can be very difficult to detect the traps. In the screenshots on this page, one of the characters has an adjusted 12 Perception for trap detection, and even she has a hard time seeing them without being adjacent to them.

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There are two ways to get through this area. The first is to try it anyway. The best strategy here is to break off your character with the best Perception, have her walk slowly across the bridge, and try to notice the mines. Turn right at the intersection.

Stay on the blood trails to stay as safe as possible, but note that you still may slip and step on a mine. If you have potions or spells to resist fire and prevent burning, you'll be much better off. Work slowly, and if you accidentally trip a mine, focus on healing up before moving on again.

The disadvantage to trying it this way is that there will be two enemies to greet you at the end of the bridge, so if one character is moving by herself, she might be in for a tough fight. However, the enemies are two Level 14 Orc Fighters: you might be all right, depending on which character is scouting and what her skill set is. If nothing else, she can always flee from the battle as soon as it starts, or she can sneak as she searches for mines. Still, if she's powerful, she might be able to handle the fight without her teammates. Once the rest of the team makes its way forward, they'll automatically walk around the mines she discovered, although they still may fall victim to the mines that weren't spotted.

Alternately, you cast area spells in front of you as you move the whole team up. Fireball, for example, is a good spell that can strike a wide radius, which will trigger any bombs within the path. Simply throw fireballs and, once you're sure the path is clear, start walking forward. The problem with this strategy is that it takes much longer, especially with fire specifically, since you'll have to keep casting Rain to clear the fire away from the ground.

If you have to do it this way, or if you are simply bringing up the three other team members after sending forward a scout, you'll want to keep the party in the single-file formation. Step carefully; always walk, don't rush.

Once you're on the other side, turn right again, then head down the stairs. You'll find two Immaculates there, and they'll bar your way. You can either debate them, show them the amulet you looted from Loic, or just murder them to get inside.

This entire section is filled with tiny or hidden switches, and it starts in the first room. You'll be in a hallway of stairs that stop presently, but you might see a path to the left on the other side of the walls. Look carefully in the hall, and you'll see four unlit coal bowls. Note that one of the bowls may be hard to see unless you activate the tactical camera by pressing the B key.

Interact with the bowls to light them, and once all four are on, a section of the wall will disappear, and you'll be able to move on.

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In the next area, you'll find a sanctuary where a human sacrifice is taking place. When you're spotted by the leader, Mangoth, he'll disappear while summoning some friends to kill you. You'll have to face a fire elemental, an earth elemental, and two archers. If you can take down the elementals quickly, the fight will be incredibly simple. If possible, send all four of your party members to the left or right, deal with the closest elemental, then kill the other. Finish up the archers, and you'll have saved the citizens.

Mangoth has disappeared, but just like the first time you dealt with the Immaculates back in Cyseal, the altar in the center is moved by throwing a switch. It's located on the right side of the sanctuary near one of the pillars. You can see it in the screenshot below.

Throw that lever, and the large sarcophagus in the center of the sanctuary will slide away to reveal stairs. Head down to visit the final chamber of the temple. You can explore around and loot the bookshelves; there are no enemies at first.

In order to access the central room, you'll you need to interact with four switches that hard to see. Check out the screenshots with the text to find them more easily, and don't forget that you can click the screenshots to blow them up to full size.

You need to activate the four switches in a specific order. There is a book in the library called "Necronomicon of Cooking" that provides hints on the exact order in which you need to hit the switches. However, if you know the solution, you do not need the book.

The first switch is located on the first landing when you first come to the room. Look at the landing and you'll see a compass “painted” into the landing. The switch is on floor-level on the railing adjacent to the compass. It's next to the “west” arrow relative to the floor compass (though it's actually in the northeast direction compared to your map). It's just below one of the coal bowls:

The second switch is located on the outside of the southeast wall of the central room. It's behind one of the tall candelabras, so you may need to adjust the camera rotation and click-drag the candelabra out of your way. It's located about eye-height beside a bookshelf:

The third switch is located on the northwest side of the whole room. There's a large alcove with a couple bookshelves and desks. There is another alcove in the back of the room. The third switch is located on the wall at eye-level where the two alcoves meet. The switch faces the northeastern-most pillar on that side of the room:

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The fourth switch is located in the back alcove of the whole room. Once again, you want to look at the pillars there. The switch is located on the northwestern wall facing in line with the pillars. The switch is located about at eye-level:

Once you're ready to check out the central area, save; the next fight will be a little challenging. Enter the central room and loot the items on the back pedestals there. As you try to exit the central room, Mangoth will reappear and talk some trash before summoning some enemies to engage you.

You're outnumbered for this fight. However, you're not outgunned by anyone except Mangoth himself. All of his allies are fire-based, so your instinct may be to cast Rain. However, Mangoth enjoys shooting lightning at you, so if it's raining, it's pretty guaranteed that you'll suffer stuns. If you have fire resistance potions, quaff them, but otherwise you'll want to ignore the damage as much as possible.

Stay holed up in the central room. If you have a tank of any kind, send her to block the door. Aside from Mangoth and the fire elemental, most of the enemies you face are melee based. If you can stuff the door with your armored party members, the enemies won't be able to get through, so you'll be able to keep control of the battlefield. Even if your tanks are knocked down or frozen, the enemies won't be able to move through them.

The only exception may be Mangoth himself. He's incredibly aggressive despite the fact that he's a caster. He always wants to attack you rather than buffing anyone, and he needs line of sight to attack you. If your characters are a little back from the doorway, it forces Mangoth to enter the central room to attack. You can use that moment to swarm him and lay every bit of your strongest attacks into him. You should still position a tank in the doorway once he's inside to cut off his escape, but otherwise you'll be able to surround him and take him down in the first few rounds.

If Mangoth changes tactics and stays away, or at least is not drawn into the room, you'll still be all right as long as you keep control and don't let the enemies past the door. As long as they bottleneck, you'll be to easily take them down one or two at a time. It may feel a little slow, but if all four of your characters are attacking the same enemy, it will go down in only one or two rounds.

Let the enemies come to you. Only move out from the room if you're down to a few stragglers who won't take the bait. It won't be long before you live unless you were unlucky to take too many shots or if Mangoth happens to dodge an unusual number of attacks.

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Loot as you wish, and then you'll be done in this area. Teleport back to the Homestead, then speak to Icara about the situation. In the course of the conversation, you'll resolve Infiltrating the Immaculates, and Icara will say that you've got both ingredients to defeat the Death Knights. You need to click-drag to combine the vial of Leandra's blood (which looks like a large health potion) with the scroll of Leandra's spell. Even with a 0 level of Crafting, you'll combine the two items into a skill book.

Unlike other skill books, it can be used as many times as you wish. You will need to trade it around if you want all four characters to learn the skill, but that's not necessary. As long as your front-line fighters know it, you should be fine. Teach them, then speak to Icara again.

Ask Icara what to do next, and she'll point you in the direction of a new city called Hunter's Edge. This triggers a side quest called Follow the Wizard, which basically serves as your “main” quest for the next part of the walkthrough.

Up Next: Part 15: Finding Hunter's Edge

PreviousPart 13: The Immaculates TrialNextPart 15: Finding Hunter's Edge

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